
Tactile Agency
We replace abstract interaction with grounded physical labor. The world is 15% heavier than reality — you stay alive by outsmarting an environment actively trying to kill you.


A Tactile Survival Thriller
1957. Antarctica. A joint Soviet–US expedition at Camp Nivskar has gone silent after reporting an "impossible biology" beneath the ancient ice. You are Dr. William Hanley, a reserved paleobotanist sent to identify a prehistoric algae — in truth, looking for forgiveness at the edge of the world. Your only tether is a radio link to your pilot, Gunner. But the voice on the radio is beginning to change.

We replace abstract interaction with grounded physical labor. The world is 15% heavier than reality — you stay alive by outsmarting an environment actively trying to kill you.

The world shifts systemically between the known and the impossible. Instability turns the environment into the primary antagonist of the experience.

Your radio link to the outside world is your only tether to reality — and it is failing. Choose between the voice of a companion and your own decaying sanity.

AAA-grade atmosphere built through narrowing vision, auditory distortion, and environmental feedback. Danger is communicated through the world itself.
Field reports, development dispatches, and first access to the gameplay reveal.
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