DELVE
Antarctic research station in a blizzard
— EB Studio / Project Pitch 2026

DELVE

DELVE

A Tactile Survival Thriller

Location
Camp Nivskar · 77°S
Year
1957 · IGY
Protagonist
Dr. W. Hanley
Length
7–9 HOURS
01 — The Hook

1957. Antarctica. A joint Soviet–US expedition at Camp Nivskar has gone silent after reporting an "impossible biology" beneath the ancient ice. You are Dr. William Hanley, a reserved paleobotanist sent to identify a prehistoric algae — in truth, looking for forgiveness at the edge of the world. Your only tether is a radio link to your pilot, Gunner. But the voice on the radio is beginning to change.

Quick Facts
Genre
Tactile Survival Thriller
Mode
First-Person · Single Player
Platforms
PC · PS5 · Xbox Series X|S
Length
7–9 HOURS
Team
EB Studio · Malmö, SE
02 — The Formula

Four Pillars of Friction.

Tactile Agency
01

Tactile Agency

We replace abstract interaction with grounded physical labor. The world is 15% heavier than reality — you stay alive by outsmarting an environment actively trying to kill you.

Environmental Dissonance
02

Environmental Dissonance

The world shifts systemically between the known and the impossible. Instability turns the environment into the primary antagonist of the experience.

Psychological Friction
03

Psychological Friction

Your radio link to the outside world is your only tether to reality — and it is failing. Choose between the voice of a companion and your own decaying sanity.

Sensory Immersion
04

Sensory Immersion

AAA-grade atmosphere built through narrowing vision, auditory distortion, and environmental feedback. Danger is communicated through the world itself.

— 03 / Newsletter

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EB Studio
EB Studio
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